The Kawaii project is a serie of games elaborated with FlashGameMaker in
collaboration with BladeSquad, a talented Graphist who worked for Ankama Studio. He pretty much came up with the ideas and arts. Together we imagined 3 concept games that we named KawaiiWorld, KawaiiOlympic and KawaiiIsland...
Showing posts with label FlashGameMaker. Show all posts
Showing posts with label FlashGameMaker. Show all posts
Little Fighter EVO

Little Fighter EVO is a fun and light game for all ages.During the game you will control fighters, with special individual attacks and abilities for each fighter.The game includes one on one battles, team battles, stages, levels, tournaments and much more.You can even play net battles against your internet buddies. The game was originally made by Marti and Starky Wong for PC.
I am currently working on a web and mobile version Little Fighter Evo, powered by FlashGameMaker.
Iann Bunnies BenchMark
I tried to recreate the bunnies experiment of Iann Lobb using FlashGameMaker. Following is the result of my experiment:

Click Here Source

Click Here Source
Mini games demo
When I was working for TheBroth on the game BarnBuddy I was explained that an issue was the limited numbers of sprites they could display on the screen. Therefore, I tried to show them what they could do to resolved this issue. Using FlashGameMaker you can display easily 300 clips in the same time. They can be swf or spritesheets based. I also worked on mini games we could integrate to the original game to level up the fun. Please have a look:
Barnbuddy Experiment
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Run Foxy! Run! Jump Foxy! Jump!
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How Big is your TileMap?
A tile based game is a game based on tiles as fundamental element.
Many famous games such as Zelda use this concept.
A common problem for tile based game is the map creation.
We often are limited in terms of size. But I found a way around this issue.
I use a combination of map comression with the Run-Length alogrithm, copyPixel and Blitting to display a huge map.
Many famous games such as Zelda use this concept.
A common problem for tile based game is the map creation.
We often are limited in terms of size. But I found a way around this issue.
I use a combination of map comression with the Run-Length alogrithm, copyPixel and Blitting to display a huge map.
Try it yourself ! Click Here
(Please scroll the map with your mouse and try to reach the edge of this gigantic map of 500.000 tiles.)
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